azeneth-mor:

fangirlinginleatherboots:

things i did that forced me to be a better artist:

  • used a reference for everything
  • thinner line art (you think thats thin? go thinner….)
  • sketch, then do a cleaner sketch, THEN start finalizing
  • THUMBNAILS
  • color research, picking a set palette or light/dark for each work
  • you like that pose? redo it one more time
  • USE A DAMN REFERENCE
  • do not rely on stylization as an excuse for anatomy
  • draw the goddamn background you coward
  • just draw the hand- a bad hand is better than a hidden hand
  • the rule of thirds WORKS
  • take a considerable break between sketch and lines/paint
  • know that art takes longer as you get better at it
  • draw the seams on clothes
  • stop aiming for accuracy and focus on fluidity and motion, accuracy will come with practice of those two concepts
  • just…do the chiaroscuro. just DO IT. no excuses it always works
  • stop making excuses, make yourself an art schedule/set weekly(or daily) art goals and just DO IT.

“draw the goddamn background you coward“

grizandnorm:

Tuesday Tips – Cape It Simple!

I don’t need to add too much explanation today. A cape, cloak or long coat simplifies the silhouette of most character, gives them a unique look or presence and conceals a lot of the overall anatomy. Keep track of the character underneath to know where to fold, drop or stretch the fabric. The fabric itself should play a role too. Different behave differently. Movement and gravity are key to “ground” your character in the environment and make it look believable.
-Norm @grizandnorm #capeitsimple #100tuesdaytipsbook #100tuesdaytips #arttutorial #arttips

grizandnorm:

Tuesday Tips – Structure/Gesture: Why Not Both!

Probably one the most compelling issue to deal with when drawing characters. There’s clear pros and cons to both approach. The key, IMO, is to straddle the line between both. Give appeal and energy through the use of gesture, but always give hints of structure, weight and solidity to make the character feel like it lives in an environment. I do a quick, dynamic gesture first, then I go back in and add some structure on a second pass. In a rush, I’ll focus the structure pass on faces, hands and feet (feet: their position on the ground to give weight and/or balance to the pose.) -Norm @grizandnorm #tuesdaytips #100tuesdaytips #100tuesdaytipsbook #structuregesture #whynotboth

HEY ARTISTS!

girlwiththegreenhat:

Do you design a lot of characters living in not-modern eras and you’re tired of combing through google for the perfect outfit references? Well I got good news for you kiddo, this website has you covered! Originally @modmad made a post about it, but her link stopped working and I managed to fix it, so here’s a new post. Basically, this is a costume rental website for plays and stage shows and what not, they have outfits for several different decades from medieval to the 1980s. LOOK AT THIS SELECTION:

OPEN ANY CATEGORY AND OH LORDY–

There’s a lot of really specific stuff in here, I design a lot of 1930s characters for my ask blog and with more chapters on the way for the game it belongs to I’m gonna be designing more, and this website is going to be an invaluable reference. I hope this can be useful to my other fellow artists as well! 🙂

Um hi… I LOVE YOUR ART STYLE and well I’m still learning could you do a hand tutorial?

live4love136:

if you wanna do realistic hands i don’t think i can help you that much but if you wanna do more stylized and cartoony hand then that’s all the help i can give you

drawing 5 distinct fingers is tedious and feel unnatural, try sticking at least two fingers together and then dividing them in the clean phase.

remember: the best way to learn is to look at a lot of reference. draw your own hand that’s why we have two! one draws and the other is there for reference!!